FROSTY ENGINE (OpenGL 2)
In May 2017 I was interested in writing a game engine and did research. I decided to write it in Java. A game engine is something I wanted to look into since I have been using unity for a while. I wanted to learn the rendering processes and shader processes used in a game engine along with making a game. I chose to use OpenGL 2 as it offered the most resources. I created a Game Engine that I named "Frosty Engine" and create lots of different aspects from camera effects to Multi Target Rendering! This project was so much fun and I still enjoyed doing it to this day!